


(Alternatively, create a new library see the following procedure.)ģds Max opens a file dialog so you can choose the library (MAT file) where you will save the material.Īfter you choose a library, that library appears in the Material/Map Browser panel. In the Slate Material Editor, right-click the Material/Map Browser and choose Open Material Library.You can add your material to this library, or create your own libraries. The file 3dsmax.mat is the default library. Some libraries are provided in the \materiallibraries subdirectory of the 3ds Max root directory. You can also save a material by putting it into a material library.

While a material is applied to an object, it is part of the scene, and is saved with the scene.
